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Post by xPhoenixXx on Jun 8, 2014 13:29:52 GMT 10
Have added hyperconomy which adds some shop abilities to replace ultratrader until it works again if ever.
permissions are not set yet tho, also updated vault and terrain control for 1.7.9 (we are on 1.7.5 at the moment i beleive)
citizens is on again but no types are loaded
big news is mojangs new dickhead manager has announced after realms were added that they are cracking down on monetized servers.
What does this mean?
Minecraft server operators cannot charge players for perks, or take donations. While server hosting companies can offer server hosting in general and charge for it, the people using these will no longer be able to afford them.
Presumably if you have "permission" from mojang (ie you pay the new dickhead manager a licencing fee and will require a lawyer to notorise the agreeement) you can continue to accept donations of some sort.
We were already running at a loss so this wont make much difference to us except removing the shop page on our website, which nobody used anyway.
The main effect it will have is any plans to move to a data centre now will NEVER happen. And thanks to the Abbot governments complete incompetence and lack of understanding of the concept of upload and download speed, with regard to the NBN; may mean we are forever stuck as at most a 12 slot. We are exploring bungee cord plugin options which may allow a distributed sort of setup however, but this will be very difficult to implement with all the plugins we have.
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Post by xPhoenixXx on Jun 11, 2014 21:48:51 GMT 10
hyperconomy use permission now enabled for citizen (and in theory all higher ranks) this should permit players to create chest/block/region shops in theory
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Post by 空 on Jun 15, 2014 2:14:38 GMT 10
What would happen if you hosted a server and monetized it anyway? What could they do? Sue you? Sue thousands of people over this? That would be a PR disaster. What an incompetent, short sighted decision. I don't think it will stand. I'm going to get a couple of fake twitter accounts to send automated abuse spam to mojang.If this gets passed I'm probably going to boycot minecraft entirely.
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Post by grimnir on Jun 17, 2014 7:47:46 GMT 10
Are any servers exempt to the EULA? No. It affects all servers and players equally.
Do server hosts have a grace period to implement changes to their servers? Yes. All servers must comply with the EULA by August 1st, 2014.
Can I charge for access to my server? Yes. How players join a server is up to you. Single entrance fees or subscriptions are both allowed.
How often am I allowed to charge players to access my server? You can charge players as regularly as you like. You can even charge for timed access if you think it’s the best way to monetise your server.
What counts as a server? Are proxies one big server, or lots of smaller ones? A server is something a user connects to with their client. The user is on a different server when they leave one and manually join another (in the multiplayer screen). Virtual servers and proxies make no difference; to the client it’s the same server.
Can I charge access to a specific part of my server, such as a minigame or world? No, you cannot charge for any part of a server. Only the access. Once on a server, all players must have the same gameplay privileges. You may make a different server which features “premium” areas, and charge for access to that server instead, but the benefits cannot carry between servers.
So can I charge for my minigames or mods? Yes, so long as all players on your server have access to the features.
Can I offer a limited trial period for all users? Yes. So long as both trial and paying users have access to the same gameplay features during the trial, we’re cool with it.
Can I give paying users priority access to my server? Yes, but you cannot restrict gameplay elements to specific users.
Does the EULA still apply for access to user-created mods? Yes. It doesn’t make a difference who made the mods, or how they were implemented onto your server. All mods require Minecraft to run. You are not allowed to charge for Minecraft features which affect gameplay.
What do you mean by “hard currency” compared to “soft currency”? Hard currency is real money or anything that can be converted into real money, including Bitcoins. Soft currency is available in-game only, and has no real-world value. The restrictions in the EULA only apply to hard currency; you may unlock things in-game with soft currency.
Can I sell “kits” for hard currency if I provide a balanced alternative for non-paying users? If the “kits” contain gameplay-affecting features they are not allowed. Gameplay balance is not relevant to the EULA. If the items included in the kit are purely cosmetic, you can charge real money/hard currency.
My server features a currency that you can earn through gameplay, but which can also be bought for hard currency. Is that OK? Soft currencies that are earned in-game are fine, but you cannot sell in-game currency for hard currency. Hybrid/dual currency systems are not allowed.
Can I sell boosters, which provide faster gold gain, XP, or other in-game resources for hard currency? No – boosters, item generators, and all other features that affect gameplay are not allowed.
So how do I make real money from selling cosmetic items? You can sell cosmetic items for hard currency directly or allow players to fund an “account” specific to your server. It’s up to the host of the server to decide how this works. Remember that capes are the exception to this rule – you are not allowed to give them away or sell them.
Can I sell ranks on my server? Yes. Ranks are allowed so long as any perks gained are cosmetic. Coloured names, prefixes, special hats etc. are fine.
Can users purchase something that affects the entire server, such as a temporary XP boost? Yes, but everyone who can access the server must be able to use the feature, regardless of whether they purchased it or not.
Can I award all players with a gameplay feature if I reach a donation goal within a time period Yes, so long as all players receive the benefit regardless of who donated then it’s OK.
Can I charge for access to server commands? Yes, as long as their effects are purely cosmetic. Commands that affect gameplay, such as a command to fly, cannot be sold for hard currency.
If all players get access to a feature such as a plot of land, can I sell access to multiple plots for hard currency? No – that would be a gameplay affecting change, so it’s not allowed. All player who access your server must have the same gameplay features offered to them. The same rule applies to items, such as potions.
How should servers deal with users who have already spent hard currency on features that affect gameplay? Users may keep the perks they’ve paid for on the condition that the same perks are available to other players on the server (directly or purchasable using soft currency). It’s up to the server host to decide how to compensate users for previous transactions.
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Post by grimnir on Jun 17, 2014 7:48:36 GMT 10
Bye bye dedicated servers. which is what Mojang want, to get people to spend more money on the game with purchasing realm servers.
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Post by xPhoenixXx on Jun 21, 2014 19:20:44 GMT 10
Hmmm Where did you get that doc from above, i forsee some loopholes in that, and it is a major improvement over the MPA style blanket statement the new d.. manager originally announced. I wonder how many shipping crates of hate mail made them release the statement above.
We can charge for blanket access to a server, but we cant discriminate, everyone pays or nobody for a given server. Ie, you have a free server and/or a different pay to use premium server. Here is the thing, we have multiple planets - with spigot we can also have multiple servers in an interconnect.
If we made out inter-universe so convoluted that how to get to certain worlds, and the need to use particular servers to access certain worlds is so confusing and unclear that people might not realize that the premium servers interconnect to the general universe... we could probably have a premium server running in parallel to the free server. With a bit more ram i could easily run two servers on the same machine, or re-commission the old server, and bungee cord it over the lan to the main universe.
We could get away with it, in that pay users would come in on a dedicated world off the premium server which free players generally cant access; thereby meeting the all or nothing clause above. Particularly if we have a dedicated server running that world. If however some glitch permits players to chat across the vastness of space between worlds; or via bungeecord some regions such as end space or the asteroid belt is a common zone; that works similar to how Alphawar ran ... that might work, as technically the free players are never physically on the premium server.. but as i said, its a convoluted concept. We would be dancing in the grey zone.
BTW - server was down today not sure why oddly it was an ssl-->GC error, nothing is open inbound for ssl on our spigot so it must be metrics or such. In any event the current spigot gives us the "restart" setting now. The server assuming i set it right should now restart itself if it crashes - and its not something really nasty. In practice will have to wait and see if it works.
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Post by grimnir on Jun 29, 2014 18:05:40 GMT 10
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Post by xPhoenixXx on Jul 3, 2014 15:15:07 GMT 10
RE-re set the startup script to make server auto recover from crashes, as it didnt recognize "~" hopefully it works NOW.
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Post by 空 on Jul 3, 2014 21:01:59 GMT 10
I see some loopholes too... but screw them entirely. I'm going to buy a 10 slot server, specifically do what is not allowed, and advertise it on their twitter page because fuck them and their jewish bullshit.
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