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Post by xPhoenixXx on Sept 13, 2013 23:06:37 GMT 10
This is the dark fortress Legend ship with the front re-attached, and currently making re-entry into the atmosphere of cybertron...
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Post by xPhoenixXx on Sept 13, 2013 23:08:27 GMT 10
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Post by xPhoenixXx on Sept 13, 2013 23:09:02 GMT 10
last 1 Attachments:
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Post by xPhoenixXx on Sept 13, 2013 23:14:27 GMT 10
View from ground on rooftop Attachments:
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Post by warpig on Sept 16, 2013 21:27:10 GMT 10
is that the ship we built?
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Post by xPhoenixXx on Sept 16, 2013 21:37:22 GMT 10
Yup, i tried to do a block by block substitute to reconstruct what the broken off front would be like not broken off, and then corrected any bits that didnt align then copied it to cybertron and made it look like it was crashing into the atmosphere.. well tried to, still looks a bit meh
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Post by xPhoenixXx on Sept 16, 2013 21:53:37 GMT 10
You know, I just had a bonkers crazy idea..
Set the ship up as the noobies spawn, the idea being they have to abandon ship.. put up appropriate red text signs suggesting this, and notes to abandon ship, they have to go to the transporter/teleporter room and select a destination to teleport to. Have to make it so they cant exit the ship except by the teleport.
Least it gives us a gameplay reason for warp signs.
The warp locations themself could drop them in an alternating color vertical tunnel or similar, which drops them somewhere.. or just kills them so they respawn at their chosen worlds spawn.
There could be a hospital or something where they spawn? I dunno sounds a bit too predictable.. Be easy to setup tho, set each worlds "default" rank to something specific to that world, so when they die they go back there. That way once they choose a world they have to go back there anytime they die unless they rank to a normal work rank. Gives us a lot of "screening" options for new players that way. Sort of how prisoner rank works on mars.
The other option is they spawn somewhere that allows them to catch a skyship, and on non-newbie respawn end up in the balloon parked at the fallen kingdom tower, and we line the tunnel with informational signs. Or make the skyship the newbie spawn, and leave citadel as the normal spawn.
Need some suggestions from players really.. I like bits of most of these ideas.
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Post by xPhoenixXx on Sept 16, 2013 21:59:55 GMT 10
on the many default ranks idea, Grimnir could have a "peon" rank, Acadar could have a "native" or explorer rank, "Brotherhood" a brother or servant rank or such, a frontier world could have a "Pioneer", tombraider or "colonist" rank that sort of thing. They choose where they want to start when they first log in and teleporting them to that world sets their initial rank there. This would work well on the 300 slot server, as the world chat is limited to current world only, and would allow all the individual worlds to have their own special unique spawn, making it a more "universe" like server. This would have economy advantages in that players could charge to transport players to other worlds - where unless they ranked they would get that default rank too and be stuck there.. not sure how best to go about it. So many ideas.. so few player slots Only downside here is using permission mirroring wouldn't work on worlds with unique ranks.
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