Post by xPhoenixXx on Jan 20, 2012 14:56:22 GMT 10
General: These notes only apply to the Dark Fortress World...
No nagging! Eg no "give me xx item" or "sign that gives away free xx item" or "give me xx rank or ops or such" or "nominate me for mod". This is the quickest way to be DEMOTED.
No Asking staff for blocks you can mine/craft in less than 1 minute, or buy in shops.
No Harrassment! Eg, No, insults, bad language, or PVPing for no reason. No killing players over and over No griefing, ever. No excuses.
Definition of Good/Evil/Neutral Good players are defenders, builders, farmers, Mayors etc. Eg. They will defend and fortify the Breech. Serve the public etc. Evil players are attackers, fortress or lair makers, hunters, trap makers, demonic. Eg. They will summon monsters, break the breech, create evil buildings and traps. kill people etc. Neutral players are helpers in general. They don't take sides in war or construction. They will help players with "good" or "evil" gameplay styles.
Rank / requirement: Note: Upgrades refer to ranks possibly obtainable from NPC quests this capability is a work in progress, and might not be available.
Restrict - (Villiage idiot or Epic fail rank) this rank is the equivalent of being jailed. Ie you can walk and chat and nothing else. Be an idiot and you will get this rank eventually. Keep being an idiot and you get banned. Mostly Obsolete, replaced by /tjail <player> biome (a hunger game style arena) however annoying but not particularly destructive players might get this if they are demoted too many times by staff.
Default- (Standard player)
How to get it: this rank is given to all players on connect. / Just connect to the server.
What can it do: Spawn at the main Citadel, a noob friendly no pvp zone. Has access to all the usual single player survival capabilities; and a few server specific ones such as buying from shops, region claims, locked chests/doors and doing quests. You can also request via TPA to teleport however this ability is under review due to abuse.
What should I do next: Look at building a house, doing some mining, selling blocks at the spawn shop, locking a chest, and trying to figure out how region claim and region flag works. Ideally getting your basic survival mode equipment sorted by crafting or buying some stuff, then look at building something interesting. Familiarise yourself with the gameplay. Have fun.
What upgrades are available: Default -> CITIZEN - Nothing really special but qualifies you for nomination to elected ranks, and hiring NPCs
How to get it: Play on the server regularly for a while, Build a house, and REGION CLAIM IT. buy/sell some items at the spawn shop.
What can it do: it unlocks learning the repair tradeskill spell, it allows you to create trade signs, unlocks a few other commands, like back and tpahere, lets you have multiple /sethomes, allows you to operate drawbridges. You spawn at the merchants guild.
What should I do next: Do some mining/crafting/buying/selling/repairing, trade goods and services with other players using signs or /pay or barter. Make at least 1 [trade] buying and selling sign, use the merchant trading area or make a shop. Don't forget to keep it stocked. Learn how to set flags on your claim, eg the pvp deny flag would be appropriate in a shop. Do a quest from the king. Familiarise yourself with the gameplay. Have fun.
What upgrades are available: Merchant--> Privateer - Possibly access to hiring shop NPCs, using boats etc. ** Dependant on plugin capabilities **
Soldier - (Defender, good or evil)
How to get it: Are a member of someones REGION CLAIM (your house doesn't count), are merchant/privateer rank, have bought quested or crafted a full set of armour and weapons(eg sword/bow/arrows), and have killed at least 20 things. You will need to kill 5 different hostile mobs, and bring 15 of its loot to a staff member. This will show you have soldier skills. * your MC "experience" level number may also be considered.
What can it do: You spawn in the Citadel Armoury, offering unlimited weapons and armour, and cheap food (also means you can now use any [free] signs you happen upon) you are granted the roar trade skill spell, you are able to learn the haste and disarm trade skill spells (if you can find or be taight them)
What should I do next: Defend the breech, stock up all the breech guns, perhaps learn some more region flags such as entry deny, or chest-access, hire yourself out as a mercenary, do some king quests, go exploring. Familiarise yourself with the gameplay. Have fun.
What upgrades are available: Soldier --> Knight --> Possibly hiring guard NPCs to command. ** Dependant on plugin capabilities **
Assassin OR Paladin - (grey area here - PVP war ranks) Technically is upgrade to knight, but in practice you dont actually need to be a knight. More often bored elementalists chase these ranks as they are more combat oriented.
How to get it: Find the NPC in charge of that profession. Then complete his quest. Some or all NPCs are under control of a player leading the profession.. so you might not be allowed to take the quest.. The quests are very difficult, hunting hundreds or even thousands of mobs.
What they can do: Varies - Assassin primarily stealth, attack, acrobatic and backstabbing skills. Paladin primarily healing, holy, defence and some AOE type abilities.
What should I do next: Go hunt members of the other profession!
What upgrades are available - this is the ultimate upgrade already. But most likely additional skills or spells further into the future may be added that you need to find.
Wizard - (Good or Neutral)
How to get it: Earn at least $50000 in game balance. Are Merchant or Soldier rank already. Own a claimed land area, with at least one large building. A land claim should include this building and have at least 1 member (other than yourself) on the claim. Also have built at least one interesting crazy or unique machine. Keep in mind some players have built massive machines. An automatic door doesnt really cut it.
What can it do: You spawn in the Wizards tower, which offers numerous free mechanical supplies for building machines, enchanting etc. As a wizard you gain the bind, food, prayer, summon, and teach spell. You also gain the ability to be taught or learn the blink, confusion, forcepush, gate, heal, leap, mark, recall, reflect, safefall, sun, volley and walkway spells. Tracking skill, if you have a compass you can use it to /locate a player. Battlemage - certain abilities are upgraded in the nether world, and available spells and skills may vary from world to world.
What should I do next: Try to find some spells, not all are available or easy to find so don't stress too much about it. Consider ideas for machines to build. Familiarise yourself with the gameplay. Have fun.
What upgrades are available: Wizard --> Sorcerer few extra spells may be unlocked. May gain access to hire certain NPCs eg healer ** Dependant on plugin capabilities **
Elementalist - (Neutral or slightly evil)
How to get it: Currently Wizard Rank, have found at least 3 of the hidden spells, Your balance needs to be massive $100,000 or more. You need to build an EPIC building. Create an awesome machine, needs to be unique, and outright dangerous. (like booby traps). Have at least two minions. Technically pets and NPC's count, but ideally have two different players as members on your region claims. (not necessarily the same claim) Epic suggestions might be build an entire dungeon complete with pitfall traps, arrow or fire traps, dead ends the works. Or just some crazy big redstone machine.
What can it do: Spawn in the Elementalists Stronghold, Gain mastery over the elements, can /ext fires, spawn stone or sandstone at will, gains the entomb, heal, stonevision, wall, and mark spells. Gains ability to learn the carpet, combust, conjure, firenova, forcetoss, geyser, lightning, and scroll spells.
What should I do next: Whatever you like.. mere mortals quake in your presence. Although i dont recommend setting fire and electrocuting everyone all the time, they might get upset. Familiarise yourself with the gameplay. Have fun.
What upgrades are available: Elementalist --> something wicked this way comes..
Necromancer - (Pure evil)
How to get it: Have held at least Wizard rank, and have made a donation to the server.
What can it do: Spawns in the nether VIP dungeon, gains access to the undead hordes, and advanced machines via falsebook, Gains confusion (monster mind control spell) , conjure, cripple, minion (buggy atm), and recall spells. Gains ability to learn blind, drainlife, freeze, haze, poison, and stealth spells. Gains ability to turn into a zombie. Able to activate tesla coils (currently not working)
What should I do next: Shouldn't i be asking you that... *backs away slowly* Familiarise yourself with the gameplay. Have fun.
What upgrades are available: Necromancer -> Vampire -> Demon ** Dependant on plugin capabilities **
Technomancer (mostly Good)/ Technomage upgrade from Necromancer (and may replace some abilities) Technical rank
How to get it: Held Elementalist or Necromancer rank, donated to server, other criteria may apply.
What can it do: Spawns at.. not created yet, Activate/Operate Vehicles, ** create new stargates (permissions for this are broken), can travel to new planets..., advanced falsebook capabilities, Looses some spells. Gains extra teleport abilities,
What should I do next: Wait until this rank is actually added properly
What upgrades are available: none has them all already.
Contributor - (N/A)
How to get it: Contribute to server
What can it do: Dependant on what is requested and how much donated. Change nicknames at least.
What should I do next: Bask
What upgrades are available: nothing in particular
Mayor - (More a title than rank)
How to get it: Have been assigned a Village or Town to develop on the "World of Titan" project.
What can it do: You get a building material storehouse of supplies to expand the Town with.
What should I do next: Build roads, farms and buildings. Have fun.
What upgrades are available: Your own kingdom
Helper - (Neutral)
How to get it: Have been nominated by staff for Inquisitor rank.
What can it do: the teleport commands are unlocked and helpop requests are displayed on your screen, you can list banned players, examine players bank balances, display the top 10 bank balances, and have read only access to the logblock logging database.
What should I do next: Help players and staff
What upgrades are available: Inquisitor
Inquisitor - (Pure Good.. kinda)
How to get it: Have held helper permission, become well known and liked by players, and have been voted into office by players.
What can it do: in theory manage their NPC city guards, punish users by setting them on fire, put out fires, ** geoip lookup (not installed), god mode, helpop notifications, can travel to any players sethome location, can examine other players inventory, can list jails and jail users, ** can join the server even if it is full (buggy), teleport commands unlocked including top tppos tpaall tphere warp and warp list, whois, ping, notified if anyone is tampering with protected objects, can make or break warp signs, change the time of day or night, create, break or use heal signs, all spells available to learn, gains forget, lightning, lightwalk and scroll spell, can promote or demote players on the free ranks track, can manage lockette doors and chests, can use invisible mode, can use compass to passthrough walls, additional worldguard access, has no region limit on defined regions/claims
What should I do next: Your job is to enforce the law, and manage player ranking
What upgrades are available: none
--- Other stuff ---
Moderator - (Obsolete rank) Staff rank, requires references from staff. Mostly replaced by inquisitor rank.
Creative mode (mode not rank) requires a lot of trust, can only be set by Admin or Op rank Staff.
Manager (Neutral) Staff rank, requires BEING a staff member or having direct physical contact with a staff member.
Admin Staff rank, Hardware management. You can't get this rank.
Op, Owner flag. Except for debugging purposes this rank is not available except to world owner Hedt.