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Post by xPhoenixXx on Jan 6, 2012 17:42:12 GMT 10
Remember to grab a book with your empty left hand (or left mouse button as the case may be) and nothing else.
1: It is thought that some merchants could repair things..
2: It is said good solders can fire arrows in their sleep..
3: When things get spooky, you can walk way up into the air
4: A player castle of fire, like a temple to flame.. The shrine on the foundations of a lost castle of fire.
5: Follow your eye, and read everything you can see when you get there in the blink of an eye..
6: A players house, on an island that you cant visit.. has nice carpet, ask the owner for a tour or to teach you about it.
7: A wizards tower teaches you how to be a wizard.
8: Ask the players have they learnt anything different? Can they teach you how to learn?
9: A scroll is made of paper, scrolls can contain spells you cant learn. Some things are like a blink of an eye.
10: A castle on a hill surrounded by houses, has a nice library, if you can leap across the drawbridge safely.
11: Can you "recall" where to read books about the elements?
12: Read how many times lightning can strike in the same place?
13: When Elements have a fiery end, walk to the office..
14: A demon duel may hold an arena of demonic powers.
15: The great library contains great spells.
**: A dark fortress may one day contain dark secrets.
**: Always examine libraries if you find them.
**: A lost city surrounded by forgotten catacombs, that extend almost to a public mine. Mysteries spawn in dark corners.
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Post by Trivaticus on Jan 7, 2012 1:33:47 GMT 10
i finally got the lost city one but the ones i still need r house on island, demon real, dark fortress and library's. almost there ;D
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Post by xPhoenixXx on Jan 7, 2012 11:32:06 GMT 10
Here are some more hints -
The ones with ** next to them are hints for the future locations of spells to be released - or places i put one already but forgot i did :/
1+2 relate to areas near spawn.
Tho I just realised there is two public mines, the second one gives you access to the same area as hints 5 and 9. And is near a forgotten surface city.
The numbered ones all should be a hint to current spells tho. Such as the walkway spell or the blink spell.
If you are lazy hint 8 is a sorta catch all hint, plays who have found (or been given special) spells - including the teach spell can take you on as an apprentice and teach you the spells they know. Generally tho gameplay wise it is expected they charge you money to teach you spells that may have taken them ages to find.
The repair spell is also the only spell people at merchant rank can learn and cast. (sorta used like a trade skill)
Good luck!
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Matty2118GoingForVox
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Post by Matty2118GoingForVox on Jan 9, 2012 7:12:07 GMT 10
Island ? No Access ? Far Away ?
Hmmmm?
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Matty2118GoingForVox
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Post by Matty2118GoingForVox on Jan 9, 2012 7:13:05 GMT 10
Oh I Know .
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